# OpenCrossing-Xbox: an original Xbox port of Animal Crossing

> OpenCrossing-Xbox compiles the decompiled GameCube code of Animal Crossing for the original Xbox and reads data from the user's USA Rev 0 disc image. Its Xbox-specific layer adapts video, audio, input, memory and file paths, including a renderer path to the NV2A GPU.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/TechProGabe/OpenCrossing-Xbox>
- Primary source: <https://github.com/TechProGabe/OpenCrossing-Xbox/blob/f56d9c12c2b1f0ff3ff40c45833c26d401653a19/README.md>
- Catalog page: <https://awesomerea.org/resources/opencrossing-xbox-case/>
- Record JSON: <https://awesomerea.org/resources/opencrossing-xbox-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/opencrossing-xbox-case/index.md)

## Requirements & limits

- **Prerequisites:** An original Xbox capable of homebrew and the user's Animal Crossing USA GAFE01 Rev 0 disc image are required.
- **Scope:** A stock 64 MB Xbox is the documented hardware target.
- **Limits:** PAL, Japanese, e+ and Rev 1 discs are unsupported; some game features and visual details remain limited.
- **License:** The decompiled code is CC0; the port layer is MIT.

## Primary sources

1. <https://github.com/TechProGabe/OpenCrossing-Xbox/blob/f56d9c12c2b1f0ff3ff40c45833c26d401653a19/README.md>
2. <https://github.com/TechProGabe/OpenCrossing-Xbox/blob/f56d9c12c2b1f0ff3ff40c45833c26d401653a19/docs/architecture.md>
3. <https://github.com/TechProGabe/OpenCrossing-Xbox/blob/f56d9c12c2b1f0ff3ff40c45833c26d401653a19/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
