# OpenCrossing Anbernic: porting Animal Crossing to Anbernic handhelds

> OpenCrossing Anbernic runs Animal Crossing for the GameCube on Anbernic handhelds. The game's decompiled C code runs on the handheld CPU, and a translation layer turns GameCube graphics calls into OpenGL ES. It is built from ACreTeam/ac-decomp.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/TechProGabe/OpenCrossing-Anbernic>
- Primary source: <https://github.com/TechProGabe/OpenCrossing-Anbernic/blob/62428b9aa4983d6c4743ac9c2d1d005a2e4d26ed/README.md>
- Catalog page: <https://awesomerea.org/resources/opencrossing-anbernic-case/>
- Record JSON: <https://awesomerea.org/resources/opencrossing-anbernic-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/opencrossing-anbernic-case/index.md)

## Requirements & limits

- A PortMaster-capable device and the player's own Animal Crossing (USA) disc, game ID GAFE01. .iso, .gcm, and .ciso images work. PAL and Japanese discs are refused.
- Copy the release's ports folder to the SD card, put Animal Crossing.sh in ROMS/Ports/, and put the disc image in ports/ac-gc/rom/.
- The README lists H700 Anbernic devices. The RG-34XX SP is the tested device. The README names no license.

## Primary sources

1. <https://github.com/TechProGabe/OpenCrossing-Anbernic/blob/62428b9aa4983d6c4743ac9c2d1d005a2e4d26ed/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
