# OpenCMR2 VR: a Quest and PCVR port of Colin McRae Rally 2.0

> OpenCMR2 VR ports Colin McRae Rally 2.0 to Meta Quest 3 and Windows PCVR using the OpenCMR2 codebase built from CMR2Decomp. It adds OpenXR rendering and controller support and imports data from a player's installed PC copy. The Quest build runs on the headset; the Windows build uses a connected OpenXR headset.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/DR-89/opencmr2-vr>
- Primary source: <https://github.com/DR-89/opencmr2-vr/blob/dab254def80a787473cab93846dbfe1216bb98a6/README.md>
- Catalog page: <https://awesomerea.org/resources/opencmr2-vr-case/>
- Record JSON: <https://awesomerea.org/resources/opencmr2-vr-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/opencmr2-vr-case/index.md)

## Requirements & limits

- **Prerequisites:** A full installed PC copy of Colin McRae Rally 2.0 is required.
- **Prerequisites:** Quest standalone requires a Quest 3; Windows PCVR requires a Windows x64 PC and OpenXR headset.
- **Limits:** Performance and compatibility remain under development; the tested PCVR connection is Virtual Desktop with Quest 3.
- **License:** GPL-3.0 License.

## Primary sources

1. <https://github.com/DR-89/opencmr2-vr/blob/dab254def80a787473cab93846dbfe1216bb98a6/README.md>
2. <https://github.com/DR-89/opencmr2-vr/blob/dab254def80a787473cab93846dbfe1216bb98a6/docs/ARCHITECTURE.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
