Case study
OpenCiv3: rebuilding Civilization III in Godot
OpenCiv3 rebuilds Civilization III as a Godot and C# strategy game with Lua gameplay rules. It can read BIQ and SAV data plus images and animations from a local Civ3 installation, while a standalone mode uses placeholder graphics; the author describes the current game as pre-alpha.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 691
- Last commit
- 2026-11-09
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A 64-bit Windows, Linux or macOS system is required.
- Prerequisites: A local Civilization III Conquests or Complete installation is recommended for original content; standalone placeholder mode is available.
- Limits: The project is pre-alpha, with many mechanics and late-game content still missing.
- License: MIT.
Cite
BibTeX
@misc{openciv3-case,
title = {{OpenCiv3: rebuilding Civilization III in Godot}},
howpublished = {\url{https://github.com/C7-Game/OpenCiv3}},
url = {https://github.com/C7-Game/OpenCiv3},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openciv3-case/}}
}Plain text
OpenCiv3: rebuilding Civilization III in Godot. https://github.com/C7-Game/OpenCiv3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openciv3-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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