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Case study

OpenCiv3: rebuilding Civilization III in Godot

OpenCiv3 rebuilds Civilization III as a Godot and C# strategy game with Lua gameplay rules. It can read BIQ and SAV data plus images and animations from a local Civ3 installation, while a standalone mode uses placeholder graphics; the author describes the current game as pre-alpha.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
691
Last commit
2026-11-09
Language
C#
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A 64-bit Windows, Linux or macOS system is required.
  • Prerequisites: A local Civilization III Conquests or Complete installation is recommended for original content; standalone placeholder mode is available.
  • Limits: The project is pre-alpha, with many mechanics and late-game content still missing.
  • License: MIT.

Cite

BibTeX

@misc{openciv3-case,
  title = {{OpenCiv3: rebuilding Civilization III in Godot}},
  howpublished = {\url{https://github.com/C7-Game/OpenCiv3}},
  url = {https://github.com/C7-Game/OpenCiv3},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openciv3-case/}}
}

Plain text

OpenCiv3: rebuilding Civilization III in Godot. https://github.com/C7-Game/OpenCiv3 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openciv3-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · C7-Game/OpenCiv3 · Revision 376ff4d
  2. LICENSE GitHub · C7-Game/OpenCiv3 · Revision 376ff4d

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