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Case study

OpenCloud: a Dark Cloud 2 reimplementation

OpenCloud is a C++ reimplementation effort for Dark Cloud 2. Its source tree contains engine systems, character code, and handlers for game data such as ISO content and packed files. The project identifies Dark Cloud 1 as a later goal and states that it excludes original game art and sound.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
27
Last commit
2023-12-27
Language
C++
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: CMake 3.20 or newer is specified by the build configuration.
  • Limits: Dark Cloud 1 is planned for later.
  • License: MIT license.

Cite

BibTeX

@misc{opencloud-dark-cloud-case,
  title = {{OpenCloud: a Dark Cloud 2 reimplementation}},
  howpublished = {\url{https://github.com/Gundorada-Workshop/OpenCloud}},
  url = {https://github.com/Gundorada-Workshop/OpenCloud},
  urldate = {2026-11-08},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opencloud-dark-cloud-case/}}
}

Plain text

OpenCloud: a Dark Cloud 2 reimplementation. https://github.com/Gundorada-Workshop/OpenCloud (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/opencloud-dark-cloud-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Gundorada-Workshop/OpenCloud · Revision 17bb7ab
  2. CMakeLists.txt GitHub · Gundorada-Workshop/OpenCloud · Revision 17bb7ab

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