Case study
OpenCloud: a Dark Cloud 2 reimplementation
OpenCloud is a C++ reimplementation effort for Dark Cloud 2. Its source tree contains engine systems, character code, and handlers for game data such as ISO content and packed files. The project identifies Dark Cloud 1 as a later goal and states that it excludes original game art and sound.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 27
- Last commit
- 2023-12-27
- Language
- C++
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: CMake 3.20 or newer is specified by the build configuration.
- Limits: Dark Cloud 1 is planned for later.
- License: MIT license.
Cite
BibTeX
@misc{opencloud-dark-cloud-case,
title = {{OpenCloud: a Dark Cloud 2 reimplementation}},
howpublished = {\url{https://github.com/Gundorada-Workshop/OpenCloud}},
url = {https://github.com/Gundorada-Workshop/OpenCloud},
urldate = {2026-11-08},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opencloud-dark-cloud-case/}}
}Plain text
OpenCloud: a Dark Cloud 2 reimplementation. https://github.com/Gundorada-Workshop/OpenCloud (accessed 2026-11-08). Awesome REA entry: https://awesomerea.org/resources/opencloud-dark-cloud-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Gundorada-Workshop/OpenCloud · Revision 17bb7ab
- CMakeLists.txt GitHub · Gundorada-Workshop/OpenCloud · Revision 17bb7ab
More in Games
- OpenCoD1: a Call of Duty multiplayer reconstruction · Case study
- OpenCross: reconstructing the Chrono Cross engine · Case study
- OpenD2: rebuilding the Diablo II engine · Case study
- OpenDaed: reimplementing The Daedalus Encounter · Case study
- OpenDana: a C11 reimplementation of Solomon's Key 2 · Case study
- OpenDance Engine: recreating Just Dance gameplay in GML · Case study