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Case study

OpenDaed: reimplementing The Daedalus Encounter

OpenDaed reimplements the interactive-movie puzzle game The Daedalus Encounter in C++ using the original CD data. Its source includes game-file readers, an interpreter, video playback and puzzle implementations. The author describes an early build that runs the opening scenes but is not yet playable end to end.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
9
Last commit
2017-12-09
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Original game CD data is required.
  • Prerequisites: Building requires CMake, SDL2, SDL2_image and the libSDL2pp submodule.
  • Limits: The project is at an early stage and is not yet fully playable.
  • License: GNU General Public License version 3.

Cite

BibTeX

@misc{opendaed-case,
  title = {{OpenDaed: reimplementing The Daedalus Encounter}},
  howpublished = {\url{https://github.com/AMDmi3/opendaed}},
  url = {https://github.com/AMDmi3/opendaed},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendaed-case/}}
}

Plain text

OpenDaed: reimplementing The Daedalus Encounter. https://github.com/AMDmi3/opendaed (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opendaed-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · AMDmi3/opendaed · Revision 9eb479c
  2. COPYING GitHub · AMDmi3/opendaed · Revision 9eb479c

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