Case study
OpenDaed: reimplementing The Daedalus Encounter
OpenDaed reimplements the interactive-movie puzzle game The Daedalus Encounter in C++ using the original CD data. Its source includes game-file readers, an interpreter, video playback and puzzle implementations. The author describes an early build that runs the opening scenes but is not yet playable end to end.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 9
- Last commit
- 2017-12-09
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Original game CD data is required.
- Prerequisites: Building requires CMake, SDL2, SDL2_image and the libSDL2pp submodule.
- Limits: The project is at an early stage and is not yet fully playable.
- License: GNU General Public License version 3.
Cite
BibTeX
@misc{opendaed-case,
title = {{OpenDaed: reimplementing The Daedalus Encounter}},
howpublished = {\url{https://github.com/AMDmi3/opendaed}},
url = {https://github.com/AMDmi3/opendaed},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opendaed-case/}}
}Plain text
OpenDaed: reimplementing The Daedalus Encounter. https://github.com/AMDmi3/opendaed (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opendaed-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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