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Case study

OpenClaw: reimplementing Captain Claw

OpenClaw is a C++ reimplementation of the 1997 game Captain Claw. It uses SDL2, Box2D, and TinyXML, and reads the original CLAW.REZ archive from Build_Release. The assets in Build_Release/ASSETS are zipped to ASSETS.ZIP. Windows can open the Visual Studio 2017 solution or run cmake -G "Visual Studio 15 2017". Ubuntu installs the SDL2 development packages and then runs cmake and make. An Emscripten build produces openclaw.html, openclaw.js, openclaw.wasm, and openclaw.data.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
524
Last commit
2022-07-13
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Code, documentation, download and demo observed; a full-reconstruction candidate for manual Class 0 review.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • The original CLAW.REZ in Build_Release. Windows uses the bundled SDL2 libraries. Ubuntu needs the SDL2 development packages.
  • The README does not name a license.

Cite

BibTeX

@misc{openclaw,
  title = {{OpenClaw: reimplementing Captain Claw}},
  howpublished = {\url{https://github.com/pjasicek/OpenClaw}},
  url = {https://github.com/pjasicek/OpenClaw},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openclaw/}}
}

Plain text

OpenClaw: reimplementing Captain Claw. https://github.com/pjasicek/OpenClaw (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/openclaw/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · pjasicek/OpenClaw · Revision 5ee5740

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