Case study
OpenCoD1: a Call of Duty multiplayer reconstruction
OpenCoD1 reconstructs the multiplayer engine, client, dedicated server and game modules of Call of Duty 1.1 from source. Its Windows and Visual Studio build produces executables and DLLs installed beside the user’s original game assets. The author describes the effects system and other subsystems as unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 8
- Last commit
- 2026-09-20
- Language
- C
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A legitimate Call of Duty 1 installation at version 1.1, including its assets, is required.
- Prerequisites: Windows and Visual Studio are required for the documented build.
- Limits: The reconstruction is incomplete, especially the effects system.
- License: No licence file in the repository.
Cite
BibTeX
@misc{opencod1-call-of-duty-case,
title = {{OpenCoD1: a Call of Duty multiplayer reconstruction}},
howpublished = {\url{https://github.com/opencod1/opencod1}},
url = {https://github.com/opencod1/opencod1},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/opencod1-call-of-duty-case/}}
}Plain text
OpenCoD1: a Call of Duty multiplayer reconstruction. https://github.com/opencod1/opencod1 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/opencod1-call-of-duty-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · opencod1/opencod1 · Revision 718e994
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