# OpenCE PS4: porting Halo: Combat Evolved to PlayStation 4

> OpenCE PS4 ports OpenCE's reconstructed Halo: Combat Evolved code to a jailbroken PlayStation 4. It builds the game as x32 code inside a PS4 host, maps platform services and DualShock 4 input, and routes OpenGL ES rendering through Mesa Zink and RADV; game maps come from the user's own Xbox copy.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/iHaiDeeZ/OpenCE-PS4>
- Primary source: <https://github.com/iHaiDeeZ/OpenCE-PS4/blob/dcf1b836085829999a004afef86bb3c45d361642/README.md>
- Catalog page: <https://awesomerea.org/resources/opence-ps4-case/>
- Record JSON: <https://awesomerea.org/resources/opence-ps4-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/opence-ps4-case/index.md)

## Requirements & limits

- **Prerequisites:** A jailbroken PS4 with GoldHEN, FTP access and the user's own original Xbox copy of Halo: Combat Evolved are required.
- **Testing evidence:** The retail Xbox NTSC 1.0 maps are the tested game data.
- **Limits:** Only the original PS4 model has been tested; online and LAN play have not been tried.
- **License:** AGPL-3.0-or-later.

## Primary sources

1. <https://github.com/iHaiDeeZ/OpenCE-PS4/blob/dcf1b836085829999a004afef86bb3c45d361642/README.md>
2. <https://github.com/iHaiDeeZ/OpenCE-PS4/blob/dcf1b836085829999a004afef86bb3c45d361642/docs/BUILDING.md>

## More in Games

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
