# OpenCE-macOS: porting Halo: Combat Evolved to Apple silicon

> OpenCE-macOS ports OpenCE's Halo: Combat Evolved decompilation to Apple silicon Macs. It builds a native macOS app, maps the game's 32-bit code into a 4 GB address window, and renders through ANGLE on Metal. At first launch, the app imports maps from the user's Xbox disc image.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-08
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/channelramble/OpenCE-macOS>
- Primary source: <https://github.com/channelramble/OpenCE-macOS/blob/80a4d0383e1354f6edebf0bfba04e9d3d7f93ddb/README.md>
- Catalog page: <https://awesomerea.org/resources/opence-macos-case/>
- Record JSON: <https://awesomerea.org/resources/opence-macos-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/opence-macos-case/index.md)

## Requirements & limits

- **Prerequisites:** Apple silicon Mac running macOS 11 or later.
- **Prerequisites:** A user-owned Halo: Combat Evolved Xbox disc image in ISO or XISO format.
- **Prerequisites:** Source builds require Xcode command line tools, Python 3, LLVM, lld, Ninja and CMake.
- **License:** CC0-1.0 License for the project's code.

## Primary sources

1. <https://github.com/channelramble/OpenCE-macOS/blob/80a4d0383e1354f6edebf0bfba04e9d3d7f93ddb/README.md>
2. <https://github.com/channelramble/OpenCE-macOS/blob/80a4d0383e1354f6edebf0bfba04e9d3d7f93ddb/port/macos/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
