Case study
openc2e: reimplementing the Creatures game engine
openc2e reimplements an engine for the Creatures artificial life games and reads their original data directories. It targets Creatures 1–3, Docking Station, Playground and Adventures; agents, biochemistry and sound effects work, while creature support and world saving remain incomplete.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 174
- Last commit
- 2026-10-07
- Language
- C++
- License (GitHub)
- LGPL-2.1
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A data directory from a supported Creatures game is required.
- Prerequisites: Build dependencies include SDL2, SDL2_mixer, Python and CMake.
- Limits: Creatures 1 and 2 creatures do not work; world saving is unfinished.
- License: GNU Lesser General Public License version 2.1.
Cite
BibTeX
@misc{openc2e-creatures-case,
title = {{openc2e: reimplementing the Creatures game engine}},
howpublished = {\url{https://github.com/openc2e/openc2e}},
url = {https://github.com/openc2e/openc2e},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openc2e-creatures-case/}}
}Plain text
openc2e: reimplementing the Creatures game engine. https://github.com/openc2e/openc2e (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openc2e-creatures-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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