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Case study

openc2e: reimplementing the Creatures game engine

openc2e reimplements an engine for the Creatures artificial life games and reads their original data directories. It targets Creatures 1–3, Docking Station, Playground and Adventures; agents, biochemistry and sound effects work, while creature support and world saving remain incomplete.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
174
Last commit
2026-10-07
Language
C++
License (GitHub)
LGPL-2.1

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: A data directory from a supported Creatures game is required.
  • Prerequisites: Build dependencies include SDL2, SDL2_mixer, Python and CMake.
  • Limits: Creatures 1 and 2 creatures do not work; world saving is unfinished.
  • License: GNU Lesser General Public License version 2.1.

Cite

BibTeX

@misc{openc2e-creatures-case,
  title = {{openc2e: reimplementing the Creatures game engine}},
  howpublished = {\url{https://github.com/openc2e/openc2e}},
  url = {https://github.com/openc2e/openc2e},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openc2e-creatures-case/}}
}

Plain text

openc2e: reimplementing the Creatures game engine. https://github.com/openc2e/openc2e (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openc2e-creatures-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · openc2e/openc2e · Revision dfcd46f
  2. COPYING GitHub · openc2e/openc2e · Revision dfcd46f

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