Case study
Open SoM Runtime: rebuilding the Sword of Moonlight runtime
Open SoM Runtime recreates Sword of Moonlight's game runtime in Unity, including content loading, event parsing, menus and explorable maps. The author reports partial event support and describes compatibility limits for Dark Destiny, SoM Ex games and some video codecs.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 1
- Last commit
- 2026-11-01
- Language
- C#
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: Unity project with compiled Reign game data included for development; other games require their content in the documented StreamingAssets folder structure.
- Limits: Event parsing is partial, and collision currently has no player response.
- Limits: Dark Destiny and SoM Ex games do not load correctly; some video sequences depend on codec support.
- License: MIT license for the repository code.
Cite
BibTeX
@misc{open-som-runtime-case,
title = {{Open SoM Runtime: rebuilding the Sword of Moonlight runtime}},
howpublished = {\url{https://github.com/Sword-of-Moonlight/OpenSoMRuntime}},
url = {https://github.com/Sword-of-Moonlight/OpenSoMRuntime},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/open-som-runtime-case/}}
}Plain text
Open SoM Runtime: rebuilding the Sword of Moonlight runtime. https://github.com/Sword-of-Moonlight/OpenSoMRuntime (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open-som-runtime-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Sword-of-Moonlight/OpenSoMRuntime · Revision 527abdc
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