Case study
Open Wages: a Wages of War engine reimplementation
Open Wages reimplements the Wages of War: The Business of Battle engine in Rust and SDL2 using observed game behavior and parsers for the original data files. It covers mercenary hiring, contracts, isometric maps and tactical combat, with executable and format analysis recorded alongside the code.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-06-29
- Language
- Rust
- License (GitHub)
- Apache-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Rust toolchain and SDL2 development libraries.
- Prerequisites: Supply a copy of the original Wages of War data directory.
- Limits: The project describes its status as alpha and its unit visuals as placeholders.
- License: Dual licensed under MIT or Apache-2.0.
Cite
BibTeX
@misc{open-wages-case,
title = {{Open Wages: a Wages of War engine reimplementation}},
howpublished = {\url{https://github.com/suhteevah/wages-of-war}},
url = {https://github.com/suhteevah/wages-of-war},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/open-wages-case/}}
}Plain text
Open Wages: a Wages of War engine reimplementation. https://github.com/suhteevah/wages-of-war (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open-wages-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · suhteevah/wages-of-war · Revision aa88ae0
- docs/WOW_EXE_RE_ANALYSIS.md GitHub · suhteevah/wages-of-war · Revision aa88ae0
More in Games
- Open76: an Interstate '76 engine reimplementation · Case study
- Open76: reimplementing Interstate '76 in Unity · Case study
- openage: a Genie Engine reconstruction for Age of Empires games · Case study
- OpenApoc: rebuilding the X-COM: Apocalypse engine · Case study
- OpenATDeluxe: an Airline Tycoon Deluxe remake with original-data import · Case study
- OpenAWE: an open reimplementation of Remedy’s Alan Wake engine · Case study