Case study
openage: a Genie Engine reconstruction for Age of Empires games
openage reconstructs the Genie Engine used by Age of Empires, Age of Empires II and Star Wars: Galactic Battlegrounds. Its C++ engine and Python media converter use assets from the user's original games and convert them into openage formats. The author states that gameplay is currently almost nonfunctional while the simulation is rebuilt.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 14.6k
- Last commit
- 2026-10-20
- Language
- Python
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: An original copy of Age of Empires or Age of Empires II, or a Definitive Edition release, is needed for game assets.
- Prerequisites: The documented build uses C++26, Python 3, Cython, Qt 6 and CMake.
- Limits: Gameplay is currently almost nonfunctional; network and binary compatibility with the original games are excluded.
- License: GPL-3.0-or-later license for files without another notice.
Cite
BibTeX
@misc{openage-case,
title = {{openage: a Genie Engine reconstruction for Age of Empires games}},
howpublished = {\url{https://github.com/SFTtech/openage}},
url = {https://github.com/SFTtech/openage},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openage-case/}}
}Plain text
openage: a Genie Engine reconstruction for Age of Empires games. https://github.com/SFTtech/openage (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/openage-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · SFTtech/openage · Revision 6d147f4
- copying.md GitHub · SFTtech/openage · Revision 6d147f4
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