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Case study

Open76: an Interstate '76 engine reimplementation

Open76 reimplements the Interstate '76 engine in Unity using the game's installed data. It parses and renders levels and cars, reads compressed and uncompressed ZFS archives, and has a partial interpreter for mission stack machines.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
2
Last commit
2026-11-01
Language
C#
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a demo observed; no download method found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Unity and an Interstate '76 installation directory are required.
  • Limits: Mission actions and car simulation remain incomplete; the simulation does not yet work.
  • License: GPL-3.0.

Cite

BibTeX

@misc{open76-case,
  title = {{Open76: an Interstate '76 engine reimplementation}},
  howpublished = {\url{https://github.com/rob518183/Open76}},
  url = {https://github.com/rob518183/Open76},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/open76-case/}}
}

Plain text

Open76: an Interstate '76 engine reimplementation. https://github.com/rob518183/Open76 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open76-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · rob518183/Open76 · Revision 33caa9c
  2. Notes/Filetypes_i76.md GitHub · rob518183/Open76 · Revision 33caa9c

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