Case study
Open76: an Interstate '76 engine reimplementation
Open76 reimplements the Interstate '76 engine in Unity using the game's installed data. It parses and renders levels and cars, reads compressed and uncompressed ZFS archives, and has a partial interpreter for mission stack machines.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 2
- Last commit
- 2026-11-01
- Language
- C#
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code, documentation and a demo observed; no download method found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Unity and an Interstate '76 installation directory are required.
- Limits: Mission actions and car simulation remain incomplete; the simulation does not yet work.
- License: GPL-3.0.
Cite
BibTeX
@misc{open76-case,
title = {{Open76: an Interstate '76 engine reimplementation}},
howpublished = {\url{https://github.com/rob518183/Open76}},
url = {https://github.com/rob518183/Open76},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/open76-case/}}
}Plain text
Open76: an Interstate '76 engine reimplementation. https://github.com/rob518183/Open76 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open76-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · rob518183/Open76 · Revision 33caa9c
- Notes/Filetypes_i76.md GitHub · rob518183/Open76 · Revision 33caa9c
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