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Case study

Open Sosaria: reconstructing the 1981 Apple II Ultima engine

Open Sosaria reimplements the 1981 Apple II Ultima engine in C99 for modern PCs. It parses the player's DOS 3.3 disk images, reconstructs game systems from observed behavior, and synthesizes some audio from disassembled 6502 timing loops; the author reports that the game can be completed.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
14
Last commit
2026-08-22
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Players must provide their own Apple II game disk images.
  • Prerequisites: Building requires a C99 compiler, GLFW3, OpenGL, and GNU Make.
  • Limits: The author reports an end-to-end beatable game and ongoing refinement of logic and rendering.
  • License: MIT License.

Cite

BibTeX

@misc{open-sosaria-ultima-case,
  title = {{Open Sosaria: reconstructing the 1981 Apple II Ultima engine}},
  howpublished = {\url{https://github.com/delcodigo/open-sosaria}},
  url = {https://github.com/delcodigo/open-sosaria},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/open-sosaria-ultima-case/}}
}

Plain text

Open Sosaria: reconstructing the 1981 Apple II Ultima engine. https://github.com/delcodigo/open-sosaria (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open-sosaria-ultima-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · delcodigo/open-sosaria · Revision 578828d
  2. docs/engine-reinterpretation-notes.md GitHub · delcodigo/open-sosaria · Revision 578828d

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