Case study
OoT: Recompiled: a native Ocarina of Time static recompilation
OoT: Recompiled builds a native Windows version of Ocarina of Time from a user-supplied Nintendo 64 NTSC-U 1.0 ROM. N64Recomp translates MIPS code to C, N64ModernRuntime supplies console services, and RT64 renders display lists through Direct3D 12. Game-specific C patches replace selected original functions.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 8
- Last commit
- 2026-10-22
- Language
- C++
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: A user-supplied copy of the supported game ROM is required.
- Prerequisites: Windows 11, Direct3D 12.0 and Shader Model 6 GPU support, SSE4.1 CPU, Visual Studio 2022, and WSL2 Ubuntu are required for the documented build.
- Limits: Upgraded textures remain in development.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{oot-recompiled-jonb-case,
title = {{OoT: Recompiled: a native Ocarina of Time static recompilation}},
howpublished = {\url{https://github.com/JonB-Dev/oot-recompiled}},
url = {https://github.com/JonB-Dev/oot-recompiled},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/oot-recompiled-jonb-case/}}
}Plain text
OoT: Recompiled: a native Ocarina of Time static recompilation. https://github.com/JonB-Dev/oot-recompiled (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/oot-recompiled-jonb-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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