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Case study

OpenPete: a static recompilation of Spyro the Dragon for PC

OpenPete ports the 1998 PlayStation game Spyro the Dragon to PC by translating its executable to C and compiling it ahead of time. A custom runtime handles PlayStation library calls, while a game-aware renderer supports high frame rates, widescreen display and texture replacement. The port reads game content from a user-supplied NTSC-U disc.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
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Evidence

Observed
Code, documentation and a download method observed; no demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Supply an original NTSC-U Spyro the Dragon disc image, SCUS-94228.
  • Prerequisites: Windows use requires an x86-64 CPU and Vulkan 1.2 capable GPU; the site also lists a Linux x86-64 AppImage.
  • Limits: Source code is marked as coming soon.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{openpete-case,
  title = {{OpenPete: a static recompilation of Spyro the Dragon for PC}},
  howpublished = {\url{https://openpete.com/}},
  url = {https://openpete.com/},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/openpete-case/}}
}

Plain text

OpenPete: a static recompilation of Spyro the Dragon for PC. https://openpete.com/ (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/openpete-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. https://openpete.com/

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