Case study
OpenPete: a static recompilation of Spyro the Dragon for PC
OpenPete ports the 1998 PlayStation game Spyro the Dragon to PC by translating its executable to C and compiling it ahead of time. A custom runtime handles PlayStation library calls, while a game-aware renderer supports high frame rates, widescreen display and texture replacement. The port reads game content from a user-supplied NTSC-U disc.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
Evidence
- Observed
- Code, documentation and a download method observed; no demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Supply an original NTSC-U Spyro the Dragon disc image, SCUS-94228.
- Prerequisites: Windows use requires an x86-64 CPU and Vulkan 1.2 capable GPU; the site also lists a Linux x86-64 AppImage.
- Limits: Source code is marked as coming soon.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{openpete-case,
title = {{OpenPete: a static recompilation of Spyro the Dragon for PC}},
howpublished = {\url{https://openpete.com/}},
url = {https://openpete.com/},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/openpete-case/}}
}Plain text
OpenPete: a static recompilation of Spyro the Dragon for PC. https://openpete.com/ (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/openpete-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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