Case study
Open4DBoxing: static recompilation of 4D Sports Boxing
Open4DBoxing rebuilds the DOS game 4D Sports Boxing by recompiling four game executables and five sound drivers from machine code into C. A project runtime models DOS, BIOS, video and sound hardware, while SDL2 provides the frontend; the author reports comparisons with the original in DOSBox-X.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C1 partial scope or analysis entry
- Stars
- 1
- Last commit
- 2026-10-24
- Language
- C
GitHub data as of 2026-11-10
Evidence

- Observed
- Download and demo observed; the case covers part of the target software.
- Scope
- Partial
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Provide your own copy of the game's two floppy images or extracted files.
- Prerequisites: Build with Meson and SDL2; MT-32 sound additionally needs Munt and user-supplied ROMs.
- Limits: The author reports differences in fight animation phase.
- License: GPL-3.0-or-later.
Cite
BibTeX
@misc{open4dboxing-case,
title = {{Open4DBoxing: static recompilation of 4D Sports Boxing}},
howpublished = {\url{https://github.com/ToolAssisted-run/Open4DBoxing}},
url = {https://github.com/ToolAssisted-run/Open4DBoxing},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/open4dboxing-case/}}
}Plain text
Open4DBoxing: static recompilation of 4D Sports Boxing. https://github.com/ToolAssisted-run/Open4DBoxing (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open4dboxing-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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