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Case study

Open4DBoxing: static recompilation of 4D Sports Boxing

Open4DBoxing rebuilds the DOS game 4D Sports Boxing by recompiling four game executables and five sound drivers from machine code into C. A project runtime models DOS, BIOS, video and sound hardware, while SDL2 provides the frontend; the author reports comparisons with the original in DOSBox-X.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C1 partial scope or analysis entry
Stars
1
Last commit
2026-10-24
Language
C

GitHub data as of 2026-11-10

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Evidence

Demo screenshot from the project's public documentation
Observed
Download and demo observed; the case covers part of the target software.
Scope
Partial
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Provide your own copy of the game's two floppy images or extracted files.
  • Prerequisites: Build with Meson and SDL2; MT-32 sound additionally needs Munt and user-supplied ROMs.
  • Limits: The author reports differences in fight animation phase.
  • License: GPL-3.0-or-later.

Cite

BibTeX

@misc{open4dboxing-case,
  title = {{Open4DBoxing: static recompilation of 4D Sports Boxing}},
  howpublished = {\url{https://github.com/ToolAssisted-run/Open4DBoxing}},
  url = {https://github.com/ToolAssisted-run/Open4DBoxing},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/open4dboxing-case/}}
}

Plain text

Open4DBoxing: static recompilation of 4D Sports Boxing. https://github.com/ToolAssisted-run/Open4DBoxing (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/open4dboxing-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ToolAssisted-run/Open4DBoxing · Revision 16459b6
  2. LICENSE GitHub · ToolAssisted-run/Open4DBoxing · Revision 16459b6

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