# OoT: Recompiled: a native Ocarina of Time static recompilation

> OoT: Recompiled builds a native Windows version of Ocarina of Time from a user-supplied Nintendo 64 NTSC-U 1.0 ROM. N64Recomp translates MIPS code to C, N64ModernRuntime supplies console services, and RT64 renders display lists through Direct3D 12. Game-specific C patches replace selected original functions.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/JonB-Dev/oot-recompiled>
- Primary source: <https://github.com/JonB-Dev/oot-recompiled/blob/e5c6eddc0aa35476a027ddb6cc7ac149ee22b6fb/README.md>
- Catalog page: <https://awesomerea.org/resources/oot-recompiled-jonb-case/>
- Record JSON: <https://awesomerea.org/resources/oot-recompiled-jonb-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/oot-recompiled-jonb-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-supplied copy of the supported game ROM is required.
- **Prerequisites:** Windows 11, Direct3D 12.0 and Shader Model 6 GPU support, SSE4.1 CPU, Visual Studio 2022, and WSL2 Ubuntu are required for the documented build.
- **Limits:** Upgraded textures remain in development.
- **License:** GPL-3.0 license.

## Primary sources

1. <https://github.com/JonB-Dev/oot-recompiled/blob/e5c6eddc0aa35476a027ddb6cc7ac149ee22b6fb/README.md>
2. <https://github.com/JonB-Dev/oot-recompiled/blob/e5c6eddc0aa35476a027ddb6cc7ac149ee22b6fb/COPYING>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
