Case study
mkxp: reimplementing RPG Maker's RGSS runtime
mkxp implements the RGSS interface used by RPG Maker XP, VX, and VX Ace, with the goal of running games made with those tools natively. Its C++ engine handles rendering, audio, input, and files, and provides MRI and experimental mruby bindings for game scripts.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 596
- Last commit
- 2023-10-12
- Language
- C++
- License (GitHub)
- GPL-2.0
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-09
Requirements & limits
- Prerequisites: Existing RPG Maker game files and a graphics card capable of OpenGL or OpenGL ES 2.0.
- Prerequisites: Build dependencies include Qt qmake, SDL2, OpenAL, PhysFS, and the listed Boost libraries.
- Limits: Win32API-dependent games may need adaptation; movie playback and WMA audio are unsupported.
- License: GPL-2.0-or-later license.
Cite
BibTeX
@misc{mkxp-rgss-case,
title = {{mkxp: reimplementing RPG Maker's RGSS runtime}},
howpublished = {\url{https://github.com/Ancurio/mkxp}},
url = {https://github.com/Ancurio/mkxp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mkxp-rgss-case/}}
}Plain text
mkxp: reimplementing RPG Maker's RGSS runtime. https://github.com/Ancurio/mkxp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mkxp-rgss-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Ancurio/mkxp · Revision 6a875b3
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