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Case study

mkxp: reimplementing RPG Maker's RGSS runtime

mkxp implements the RGSS interface used by RPG Maker XP, VX, and VX Ace, with the goal of running games made with those tools natively. Its C++ engine handles rendering, audio, input, and files, and provides MRI and experimental mruby bindings for game scripts.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
596
Last commit
2023-10-12
Language
C++
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Existing RPG Maker game files and a graphics card capable of OpenGL or OpenGL ES 2.0.
  • Prerequisites: Build dependencies include Qt qmake, SDL2, OpenAL, PhysFS, and the listed Boost libraries.
  • Limits: Win32API-dependent games may need adaptation; movie playback and WMA audio are unsupported.
  • License: GPL-2.0-or-later license.

Cite

BibTeX

@misc{mkxp-rgss-case,
  title = {{mkxp: reimplementing RPG Maker's RGSS runtime}},
  howpublished = {\url{https://github.com/Ancurio/mkxp}},
  url = {https://github.com/Ancurio/mkxp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mkxp-rgss-case/}}
}

Plain text

mkxp: reimplementing RPG Maker's RGSS runtime. https://github.com/Ancurio/mkxp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mkxp-rgss-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Ancurio/mkxp · Revision 6a875b3

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