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Case study

NeMo2: reimplementing the Virtools game engine libraries

NeMo2 reimplements the Virtools game engine's CK2 and VxMath libraries in C++. It provides Virtools object, behavior and scene handling, math and rendering support, and loading and saving for CMO and NMO files, with a Windows 32-bit build targeting Virtools compatibility.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
6
Last commit
2026-01-04
Language
C++
License (GitHub)
Apache-2.0

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-09

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Windows, MSVC, C++17 and CMake 3.16 or later; build for Win32 compatibility.
  • Prerequisites: The miniz, stb and yyjson dependencies are supplied as git submodules.
  • License: Apache-2.0 license.

Cite

BibTeX

@misc{nemo2-case,
  title = {{NeMo2: reimplementing the Virtools game engine libraries}},
  howpublished = {\url{https://github.com/doyaGu/NeMo2}},
  url = {https://github.com/doyaGu/NeMo2},
  urldate = {2026-11-07},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/nemo2-case/}}
}

Plain text

NeMo2: reimplementing the Virtools game engine libraries. https://github.com/doyaGu/NeMo2 (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/nemo2-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · doyaGu/NeMo2 · Revision c1b94ab

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