Case study
My biggest work: reconstructing Brawlhalla replay simulation
My biggest work investigates how Brawlhalla patch 11.00 replays matches from recorded inputs, aiming to reproduce the simulation outside the game. Its Python toolkit parses replay, SWF, ABC and SWZ data, while notes map the tick loop, random generator and movement; the full simulator and player-position rendering remain unfinished.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Evidence class
- C2 code & docs, no demo or download
- Stars
- 0
- Last commit
- 2026-11-06
- Language
- Python
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Evidence
- Observed
- Code and documentation observed; no download method or demo found.
- Checked
- 2026-11-08
Requirements & limits
- Prerequisites: Python 3.10+ and the user's own Brawlhalla installation are required.
- Scope: Findings are pinned to the original patch 11.00 code and replay format 271; a later hotfix changed the main ABC.
- Limits: The simulator does not yet reproduce complete matches or player positions.
- License: MIT license.
Cite
BibTeX
@misc{my-biggest-work-brawlhalla-case,
title = {{My biggest work: reconstructing Brawlhalla replay simulation}},
howpublished = {\url{https://github.com/ArachnoMLK/My-biggest-work}},
url = {https://github.com/ArachnoMLK/My-biggest-work},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/my-biggest-work-brawlhalla-case/}}
}Plain text
My biggest work: reconstructing Brawlhalla replay simulation. https://github.com/ArachnoMLK/My-biggest-work (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/my-biggest-work-brawlhalla-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · ArachnoMLK/My-biggest-work · Revision 458ebbe
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