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Case study

My biggest work: reconstructing Brawlhalla replay simulation

My biggest work investigates how Brawlhalla patch 11.00 replays matches from recorded inputs, aiming to reproduce the simulation outside the game. Its Python toolkit parses replay, SWF, ABC and SWZ data, while notes map the tick loop, random generator and movement; the full simulator and player-position rendering remain unfinished.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Evidence class
C2 code & docs, no demo or download
Stars
0
Last commit
2026-11-06
Language
Python
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Evidence

Observed
Code and documentation observed; no download method or demo found.
Checked
2026-11-08

How evidence classes are assigned

Requirements & limits

  • Prerequisites: Python 3.10+ and the user's own Brawlhalla installation are required.
  • Scope: Findings are pinned to the original patch 11.00 code and replay format 271; a later hotfix changed the main ABC.
  • Limits: The simulator does not yet reproduce complete matches or player positions.
  • License: MIT license.

Cite

BibTeX

@misc{my-biggest-work-brawlhalla-case,
  title = {{My biggest work: reconstructing Brawlhalla replay simulation}},
  howpublished = {\url{https://github.com/ArachnoMLK/My-biggest-work}},
  url = {https://github.com/ArachnoMLK/My-biggest-work},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/my-biggest-work-brawlhalla-case/}}
}

Plain text

My biggest work: reconstructing Brawlhalla replay simulation. https://github.com/ArachnoMLK/My-biggest-work (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/my-biggest-work-brawlhalla-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ArachnoMLK/My-biggest-work · Revision 458ebbe

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