# mkxp: reimplementing RPG Maker's RGSS runtime

> mkxp implements the RGSS interface used by RPG Maker XP, VX, and VX Ace, with the goal of running games made with those tools natively. Its C++ engine handles rendering, audio, input, and files, and provides MRI and experimental mruby bindings for game scripts.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Ancurio/mkxp>
- Primary source: <https://github.com/Ancurio/mkxp/blob/6a875b30d20728cf67f3690bef4c006790f4d682/README.md>
- Catalog page: <https://awesomerea.org/resources/mkxp-rgss-case/>
- Record JSON: <https://awesomerea.org/resources/mkxp-rgss-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/mkxp-rgss-case/index.md)

## Requirements & limits

- **Prerequisites:** Existing RPG Maker game files and a graphics card capable of OpenGL or OpenGL ES 2.0.
- **Prerequisites:** Build dependencies include Qt qmake, SDL2, OpenAL, PhysFS, and the listed Boost libraries.
- **Limits:** Win32API-dependent games may need adaptation; movie playback and WMA audio are unsupported.
- **License:** GPL-2.0-or-later license.

## Primary sources

1. <https://github.com/Ancurio/mkxp/blob/6a875b30d20728cf67f3690bef4c006790f4d682/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
