Case study
Mario Bros.: Z80 arcade disassembly
Mario Bros. reconstructs assembly for the Z80 arcade game, beginning with the marioja MAME ROM set. It uses GNU Z80 binutils for CPU code and asm48 for sound code; graphics data is outside the project's stated scope.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
Requirements & limits
- Prerequisites: Z80 version of GNU binutils for CPU code and asm48 for sound code.
- Scope: The disassembly starts with the marioja ROM set; graphics data is excluded.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{mb-mario-bros-case,
title = {{Mario Bros.: Z80 arcade disassembly}},
howpublished = {\url{https://gitlab.com/segaloco/mb}},
url = {https://gitlab.com/segaloco/mb},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mb-mario-bros-case/}}
}Plain text
Mario Bros.: Z80 arcade disassembly. https://gitlab.com/segaloco/mb (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/mb-mario-bros-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
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