Case study
Mario Party 6: a partial GameCube decompilation
MarioParty6 partially decompiles the GameCube game Mario Party 6. Its two C source files cover random-number routines and dynamic-module loading, with headers, a symbol map and a script that compiles the source files.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2023-04-30
- Language
- C
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: The build script expects a Metrowerks GameCube compiler at compilers/GC/2.6/mwcceppc.exe.
- Limits: The reconstructed C source currently comprises two files.
- License: No licence file in the repository.
Cite
BibTeX
@misc{mario-party-6-partial-decomp-case,
title = {{Mario Party 6: a partial GameCube decompilation}},
howpublished = {\url{https://github.com/cualquiercosa327/MarioParty6}},
url = {https://github.com/cualquiercosa327/MarioParty6},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mario-party-6-partial-decomp-case/}}
}Plain text
Mario Party 6: a partial GameCube decompilation. https://github.com/cualquiercosa327/MarioParty6 (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mario-party-6-partial-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · cualquiercosa327/MarioParty6 · Revision ac74f07
- src/objdll.c GitHub · cualquiercosa327/MarioParty6 · Revision ac74f07
- build.py GitHub · cualquiercosa327/MarioParty6 · Revision ac74f07
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