Case study
mc4.sav: reconstructing the Midnight Club: Los Angeles save format
mc4.sav documents the save format written by the Midnight Club: Los Angeles recompiled PC runtime. It maps big-endian section records, career values, garage slots and performance-upgrade bytes from observed saves, and supplies a browser editor and PowerShell commands for inspecting and changing supported fields.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 0
- Last commit
- 2026-11-02
- Language
- HTML
- License (GitHub)
- MIT
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: The tools expect a plain mc4.sav produced by the MC_LA_Recompiled runtime; Xbox 360 saves must first be extracted from STFS.
- Prerequisites: Close the game before editing; the tools reject files whose structure fails validation.
- Limits: Visual customization in garage slots has not been decoded.
- License: MIT License.
Cite
BibTeX
@misc{mcla-save-editor-case,
title = {{mc4.sav: reconstructing the Midnight Club: Los Angeles save format}},
howpublished = {\url{https://github.com/onlyzennnn/mcla-save-editor}},
url = {https://github.com/onlyzennnn/mcla-save-editor},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/mcla-save-editor-case/}}
}Plain text
mc4.sav: reconstructing the Midnight Club: Los Angeles save format. https://github.com/onlyzennnn/mcla-save-editor (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mcla-save-editor-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · onlyzennnn/mcla-save-editor · Revision 356d055
More in Games
- Mega Man X: an address-annotated disassembly · Case study
- MegaVoltsPP: reconstructing the MicroVolts game backend · Case study
- MHServerEmu: reconstructing the Marvel Heroes server · Case study
- milondasm: disassembling Milon's Secret Castle · Case study
- MineStrike 1.6: reconstructing Counter-Strike interfaces for a Minecraft mod · Case study
- MobiGoEmu: reconstructing the VTech MobiGo console · Case study