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Case study

mc4.sav: reconstructing the Midnight Club: Los Angeles save format

mc4.sav documents the save format written by the Midnight Club: Los Angeles recompiled PC runtime. It maps big-endian section records, career values, garage slots and performance-upgrade bytes from observed saves, and supplies a browser editor and PowerShell commands for inspecting and changing supported fields.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
0
Last commit
2026-11-02
Language
HTML
License (GitHub)
MIT

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: The tools expect a plain mc4.sav produced by the MC_LA_Recompiled runtime; Xbox 360 saves must first be extracted from STFS.
  • Prerequisites: Close the game before editing; the tools reject files whose structure fails validation.
  • Limits: Visual customization in garage slots has not been decoded.
  • License: MIT License.

Cite

BibTeX

@misc{mcla-save-editor-case,
  title = {{mc4.sav: reconstructing the Midnight Club: Los Angeles save format}},
  howpublished = {\url{https://github.com/onlyzennnn/mcla-save-editor}},
  url = {https://github.com/onlyzennnn/mcla-save-editor},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/mcla-save-editor-case/}}
}

Plain text

mc4.sav: reconstructing the Midnight Club: Los Angeles save format. https://github.com/onlyzennnn/mcla-save-editor (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/mcla-save-editor-case/

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About this entry

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Primary sources

  1. README.md GitHub · onlyzennnn/mcla-save-editor · Revision 356d055

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