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Case study

MegaVoltsPP: reconstructing the MicroVolts game backend

MegaVoltsPP rebuilds a backend for MicroVolts Plaza 1.0.0–1.0.3 in C++23 after analysis of the game binary. Its Front, Main and Cast processes handle authentication, lobby state and matches for the retail client, using a documented binary TCP packet format and RC5/RC6 encryption.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2026-07-17
Language
C++

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: Building requires CMake 3.30+, cmkr, a C++23 compiler and Git; a database connection is required for deployment.
  • Scope: MicroVolts Plaza client versions 1.0.0–1.0.3 are the stated target; other version paths are deprecated.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{megavoltspp-case,
  title = {{MegaVoltsPP: reconstructing the MicroVolts game backend}},
  howpublished = {\url{https://github.com/sw1ndle777/MegaVoltsPP}},
  url = {https://github.com/sw1ndle777/MegaVoltsPP},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/megavoltspp-case/}}
}

Plain text

MegaVoltsPP: reconstructing the MicroVolts game backend. https://github.com/sw1ndle777/MegaVoltsPP (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/megavoltspp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · sw1ndle777/MegaVoltsPP · Revision 7640ac6

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