Case study
MegaVoltsPP: reconstructing the MicroVolts game backend
MegaVoltsPP rebuilds a backend for MicroVolts Plaza 1.0.0–1.0.3 in C++23 after analysis of the game binary. Its Front, Main and Cast processes handle authentication, lobby state and matches for the retail client, using a documented binary TCP packet format and RC5/RC6 encryption.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2026-07-17
- Language
- C++
GitHub data as of 2026-11-10
Requirements & limits
- Prerequisites: Building requires CMake 3.30+, cmkr, a C++23 compiler and Git; a database connection is required for deployment.
- Scope: MicroVolts Plaza client versions 1.0.0–1.0.3 are the stated target; other version paths are deprecated.
- License: No licence file in the repository.
Cite
BibTeX
@misc{megavoltspp-case,
title = {{MegaVoltsPP: reconstructing the MicroVolts game backend}},
howpublished = {\url{https://github.com/sw1ndle777/MegaVoltsPP}},
url = {https://github.com/sw1ndle777/MegaVoltsPP},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/megavoltspp-case/}}
}Plain text
MegaVoltsPP: reconstructing the MicroVolts game backend. https://github.com/sw1ndle777/MegaVoltsPP (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/megavoltspp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · sw1ndle777/MegaVoltsPP · Revision 7640ac6
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