# MapleStory2: reconstructing server packet structures

> Maple2 reconstructs a MapleStory2 server in C# and investigates the client's expected server-to-client packet layouts. Its PacketStructureResolver sends partial packets, uses client error reports to refine their structure, and saves the results for the server implementation.

- Type: Case study
- Targets: Game · Protocol
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/MS2Community/Maple2>
- Primary source: <https://github.com/MS2Community/Maple2/blob/7279d3b63fa7b6717426081722f7e76cd696b8f1/CLAUDE.md>
- Catalog page: <https://awesomerea.org/resources/maple2-server-packet-case/>
- Record JSON: <https://awesomerea.org/resources/maple2-server-packet-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/maple2-server-packet-case/index.md)

## Requirements & limits

- **Prerequisites:** C# and .NET 8.0 or later.
- **Prerequisites:** Packet discovery requires a responding MapleStory2 client.
- **License:** GNU Affero General Public License version 3.

## Primary sources

1. <https://github.com/MS2Community/Maple2/blob/7279d3b63fa7b6717426081722f7e76cd696b8f1/CLAUDE.md>
2. <https://github.com/MS2Community/Maple2/blob/7279d3b63fa7b6717426081722f7e76cd696b8f1/README.md>
3. <https://github.com/MS2Community/Maple2/blob/7279d3b63fa7b6717426081722f7e76cd696b8f1/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
