Case study
Luigi's Mansion: a four-version GameCube decompilation
Luigi's Mansion decomp reconstructs source for four GameCube releases: USA Rev 0, Japan Rev 0 and PAL Revs 0 and 1. The repository supplies game C and C++ files, symbols and per-version build configurations, with Ninja builds and objdiff support starting from a user-supplied disc image.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 21
- Last commit
- 2026-11-08
- Language
- C
- License (GitHub)
- CC0-1.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: An existing copy of the selected Luigi's Mansion release is required.
- Prerequisites: Python and Ninja are listed for configuration and builds.
- Limits: The decompilation is a work in progress.
- License: CC0-1.0.
Cite
BibTeX
@misc{luigis-mansion-decomp-case,
title = {{Luigi's Mansion: a four-version GameCube decompilation}},
howpublished = {\url{https://github.com/SomeJakeGuy/lm-decomp}},
url = {https://github.com/SomeJakeGuy/lm-decomp},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/luigis-mansion-decomp-case/}}
}Plain text
Luigi's Mansion: a four-version GameCube decompilation. https://github.com/SomeJakeGuy/lm-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/luigis-mansion-decomp-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · SomeJakeGuy/lm-decomp · Revision 0a2dde6
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