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Case study

Luigi's Mansion: a four-version GameCube decompilation

Luigi's Mansion decomp reconstructs source for four GameCube releases: USA Rev 0, Japan Rev 0 and PAL Revs 0 and 1. The repository supplies game C and C++ files, symbols and per-version build configurations, with Ninja builds and objdiff support starting from a user-supplied disc image.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
21
Last commit
2026-11-08
Language
C
License (GitHub)
CC0-1.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: An existing copy of the selected Luigi's Mansion release is required.
  • Prerequisites: Python and Ninja are listed for configuration and builds.
  • Limits: The decompilation is a work in progress.
  • License: CC0-1.0.

Cite

BibTeX

@misc{luigis-mansion-decomp-case,
  title = {{Luigi's Mansion: a four-version GameCube decompilation}},
  howpublished = {\url{https://github.com/SomeJakeGuy/lm-decomp}},
  url = {https://github.com/SomeJakeGuy/lm-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/luigis-mansion-decomp-case/}}
}

Plain text

Luigi's Mansion: a four-version GameCube decompilation. https://github.com/SomeJakeGuy/lm-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/luigis-mansion-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · SomeJakeGuy/lm-decomp · Revision 0a2dde6

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