# Luigi's Mansion: a four-version GameCube decompilation

> Luigi's Mansion decomp reconstructs source for four GameCube releases: USA Rev 0, Japan Rev 0 and PAL Revs 0 and 1. The repository supplies game C and C++ files, symbols and per-version build configurations, with Ninja builds and objdiff support starting from a user-supplied disc image.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/SomeJakeGuy/lm-decomp>
- Primary source: <https://github.com/SomeJakeGuy/lm-decomp/blob/0a2dde69a8ac3eec803d27176c7aa3e5bdc7db52/README.md>
- Catalog page: <https://awesomerea.org/resources/luigis-mansion-decomp-case/>
- Record JSON: <https://awesomerea.org/resources/luigis-mansion-decomp-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/luigis-mansion-decomp-case/index.md)

## Requirements & limits

- **Prerequisites:** An existing copy of the selected Luigi's Mansion release is required.
- **Prerequisites:** Python and Ninja are listed for configuration and builds.
- **Limits:** The decompilation is a work in progress.
- **License:** CC0-1.0.

## Primary sources

1. <https://github.com/SomeJakeGuy/lm-decomp/blob/0a2dde69a8ac3eec803d27176c7aa3e5bdc7db52/README.md>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
