Case study
Graffiti Soul: mapping and testing Jet Set Radio Future functions
Maps functions in Jet Set Radio Future's Xbox executable and provides a workflow for patching reconstructed C++ functions into the user's XBE for emulator checks. The repository records selected addresses and subsystem findings while its source tree remains at an early stage.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 1
- Last commit
- 2025-11-10
- Language
- C++
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A user-owned Jet Set Radio Future disc, extracted XBE and game assets.
- Prerequisites: CMake 3.15+, a C++17 compiler and git; Xbox testing also needs Clang/LLVM, Python 3.8+ and xemu.
- Limits: The source tree is an early scaffold, and the memory map marks several functions as stubs.
- License: No licence file in the repository.
Cite
BibTeX
@misc{graffiti-soul-jsrf-case,
title = {{Graffiti Soul: mapping and testing Jet Set Radio Future functions}},
howpublished = {\url{https://github.com/silveriviere/Project-Graffiti-Soul}},
url = {https://github.com/silveriviere/Project-Graffiti-Soul},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/graffiti-soul-jsrf-case/}}
}Plain text
Graffiti Soul: mapping and testing Jet Set Radio Future functions. https://github.com/silveriviere/Project-Graffiti-Soul (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/graffiti-soul-jsrf-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · silveriviere/Project-Graffiti-Soul · Revision af4272d
- MEMORY_MAP.md GitHub · silveriviere/Project-Graffiti-Soul · Revision af4272d
More in Games
- Grand Prix 4 Decompilation: behavior-matched GP4.exe functions · Case study
- Green Beret: a documented ZX Spectrum disassembly · Case study
- Gregory Horror Show: a work-in-progress PS2 decompilation · Case study
- gta1_re: reconstructing Grand Theft Auto's executable · Case study
- gtasa-reversed: reconstructing Grand Theft Auto: San Andreas code · Case study
- Guilty Gear X Plus: decompiling the Korean release · Case study