# Graffiti Soul: mapping and testing Jet Set Radio Future functions

> Maps functions in Jet Set Radio Future's Xbox executable and provides a workflow for patching reconstructed C++ functions into the user's XBE for emulator checks. The repository records selected addresses and subsystem findings while its source tree remains at an early stage.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/silveriviere/Project-Graffiti-Soul>
- Primary source: <https://github.com/silveriviere/Project-Graffiti-Soul/blob/af4272d13a3ec63f309e5ab450b208432e4a02b6/README.md>
- Catalog page: <https://awesomerea.org/resources/graffiti-soul-jsrf-case/>
- Record JSON: <https://awesomerea.org/resources/graffiti-soul-jsrf-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/graffiti-soul-jsrf-case/index.md)

## Requirements & limits

- **Prerequisites:** A user-owned Jet Set Radio Future disc, extracted XBE and game assets.
- **Prerequisites:** CMake 3.15+, a C++17 compiler and git; Xbox testing also needs Clang/LLVM, Python 3.8+ and xemu.
- **Limits:** The source tree is an early scaffold, and the memory map marks several functions as stubs.
- **License:** No licence file in the repository.

## Primary sources

1. <https://github.com/silveriviere/Project-Graffiti-Soul/blob/af4272d13a3ec63f309e5ab450b208432e4a02b6/README.md>
2. <https://github.com/silveriviere/Project-Graffiti-Soul/blob/af4272d13a3ec63f309e5ab450b208432e4a02b6/MEMORY_MAP.md>

## More in Games

- [Grand Prix 4 Decompilation: behavior-matched GP4.exe functions](https://awesomerea.org/resources/grand-prix-4-decomp-case/index.md) · Case study
- [Green Beret: a documented ZX Spectrum disassembly](https://awesomerea.org/resources/zx-spectrum-green-beret-disassembly-case/index.md) · Case study
- [Gregory Horror Show: a work-in-progress PS2 decompilation](https://awesomerea.org/resources/gregory-horror-show-ps2-decomp-case/index.md) · Case study
- [gta1_re: reconstructing Grand Theft Auto's executable](https://awesomerea.org/resources/gta1-re-case/index.md) · Case study
- [gtasa-reversed: reconstructing Grand Theft Auto: San Andreas code](https://awesomerea.org/resources/gtasa-reversed/index.md) · Case study
- [Guilty Gear X Plus: decompiling the Korean release](https://awesomerea.org/resources/guilty-gear-x-plus-decomp-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
