Case study
Goldeneye 007: a recompilable decompilation of three regional ROMs
Goldeneye 007 is an ongoing, recompilable decompilation of the Nintendo 64 game. The project lists builds for US, Japanese and European ROMs and extracts required assets from a user-supplied copy of the game.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
Requirements & limits
- Prerequisites: A prior copy of Goldeneye 007 is required to extract assets for compilation.
- Limits: The decompilation is a work in progress.
- License: No licence stated on the project page.
Cite
BibTeX
@misc{goldeneye-007-gitlab-decomp-case,
title = {{Goldeneye 007: a recompilable decompilation of three regional ROMs}},
howpublished = {\url{https://gitlab.com/kholdfuzion/goldeneye_src}},
url = {https://gitlab.com/kholdfuzion/goldeneye_src},
urldate = {2026-11-09},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/goldeneye-007-gitlab-decomp-case/}}
}Plain text
Goldeneye 007: a recompilable decompilation of three regional ROMs. https://gitlab.com/kholdfuzion/goldeneye_src (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/goldeneye-007-gitlab-decomp-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
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