Case study
Neon Genesis Evangelion 64: Nintendo 64 decompilation
This is a work-in-progress decompilation of Neon Genesis Evangelion 64. The ROM is named evangelion.z64. The documented steps are make setup, then make.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 38
- Last commit
- 2025-07-13
- Language
- C
GitHub data as of 2026-11-10
Requirements & limits
- 64-bit Linux or WSL, with build-essential and binutils-mips-linux-gnu.
- The README names no license.
Cite
BibTeX
@misc{evangelion64-decomp,
title = {{Neon Genesis Evangelion 64: Nintendo 64 decompilation}},
howpublished = {\url{https://github.com/farisawan-2000/evangelion}},
url = {https://github.com/farisawan-2000/evangelion},
urldate = {2026-11-07},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/evangelion64-decomp/}}
}Plain text
Neon Genesis Evangelion 64: Nintendo 64 decompilation. https://github.com/farisawan-2000/evangelion (accessed 2026-11-07). Awesome REA entry: https://awesomerea.org/resources/evangelion64-decomp/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · farisawan-2000/evangelion · Revision 66fb878
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