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Case study

Ogrebattle64: decompiling the North American game release

Ogrebattle64 decompiles the North American release of the game using a user-provided ROM. Its build process extracts assets from baserom.z64 before running make, and a separate make target generates an m2c context file for function work.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Copy as MarkdownView JSONCite

Requirements & limits

  • Prerequisites: A copy of the North American Ogrebattle64 ROM, named baserom.z64, is required to extract assets.
  • Prerequisites: The build instructions list binutils-mips-linux-gnu, build-essential, git, pkgconf, Python 3 and the Python packages in requirements.txt.
  • Limits: The decompilation is a work in progress.
  • License: No licence stated on the project page.

Cite

BibTeX

@misc{ogrebattle64-case,
  title = {{Ogrebattle64: decompiling the North American game release}},
  howpublished = {\url{https://codeberg.org/hijsje/ogrebattle64}},
  url = {https://codeberg.org/hijsje/ogrebattle64},
  urldate = {2026-11-09},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/ogrebattle64-case/}}
}

Plain text

Ogrebattle64: decompiling the North American game release. https://codeberg.org/hijsje/ogrebattle64 (accessed 2026-11-09). Awesome REA entry: https://awesomerea.org/resources/ogrebattle64-case/

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About this entry

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Primary sources

  1. https://codeberg.org/hijsje/ogrebattle64/src/commit/af6eabe49c9d48c3c9566c15b1d7f6884ccab669/README.md

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