# Neon Genesis Evangelion 64: Nintendo 64 decompilation

> This is a work-in-progress decompilation of Neon Genesis Evangelion 64. The ROM is named evangelion.z64. The documented steps are make setup, then make.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-07
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/farisawan-2000/evangelion>
- Primary source: <https://github.com/farisawan-2000/evangelion/blob/66fb87879fa314ca9b5caba24d9aadea27e984ba/README.md>
- Catalog page: <https://awesomerea.org/resources/evangelion64-decomp/>
- Record JSON: <https://awesomerea.org/resources/evangelion64-decomp/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/evangelion64-decomp/index.md)

## Requirements & limits

- 64-bit Linux or WSL, with build-essential and binutils-mips-linux-gnu.
- The README names no license.

## Primary sources

1. <https://github.com/farisawan-2000/evangelion/blob/66fb87879fa314ca9b5caba24d9aadea27e984ba/README.md>

## More in Games

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- [nfsu2_decomp: a native reconstruction of Need for Speed: Underground 2](https://awesomerea.org/resources/nfsu2-decomp-case/index.md) · Case study
- [Ninja Cop: disassembly of two GBA releases](https://awesomerea.org/resources/ninjacop-case/index.md) · Case study
- [Ocarina of Time: an NTSC 1.0 ROM disassembly](https://awesomerea.org/resources/oot-ntsc-1-disassembly-case/index.md) · Case study
- [Ogrebattle64: decompiling the North American game release](https://awesomerea.org/resources/ogrebattle64-case/index.md) · Case study
- [Onegai Monsters: a small N64 decompilation experiment](https://awesomerea.org/resources/onegai-monsters-case/index.md) · Case study

## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
