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Case study

Onegai Monsters: a small N64 decompilation experiment

Onegai Monsters explores decompilation of the N64 game through source files and a build that extracts data from a user-supplied .z64 ROM. The author describes the effort as minimal and unlikely to become a full decompilation.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
4
Last commit
2025-11-20
Language
C

GitHub data as of 2026-11-10

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Requirements & limits

  • Prerequisites: A base ROM named onegaimonsters.z64 is required.
  • Limits: The author describes the project as minimal and unlikely to become a full decompilation.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{onegai-monsters-case,
  title = {{Onegai Monsters: a small N64 decompilation experiment}},
  howpublished = {\url{https://github.com/Ryan-Myers/onegaimonsters}},
  url = {https://github.com/Ryan-Myers/onegaimonsters},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/onegai-monsters-case/}}
}

Plain text

Onegai Monsters: a small N64 decompilation experiment. https://github.com/Ryan-Myers/onegaimonsters (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/onegai-monsters-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Ryan-Myers/onegaimonsters · Revision 8c70d08
  2. Makefile GitHub · Ryan-Myers/onegaimonsters · Revision 8c70d08

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