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Case study

Ocarina of Time: an NTSC 1.0 ROM disassembly

Ocarina of Time 1.0 Disassembly records the NTSC 1.0 Nintendo 64 game's code as assembly files for documentation. The project splits actor routines and the central code file into named sections, with a file map showing memory addresses and subsystem purposes.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
9
Last commit
2019-12-21
Language
Assembly

GitHub data as of 2026-11-10

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Requirements & limits

  • Scope: The documented target is the Ocarina of Time NTSC 1.0 ROM.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{oot-ntsc-1-disassembly-case,
  title = {{Ocarina of Time: an NTSC 1.0 ROM disassembly}},
  howpublished = {\url{https://github.com/Roman971/oot-disassembly}},
  url = {https://github.com/Roman971/oot-disassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/oot-ntsc-1-disassembly-case/}}
}

Plain text

Ocarina of Time: an NTSC 1.0 ROM disassembly. https://github.com/Roman971/oot-disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/oot-ntsc-1-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Roman971/oot-disassembly · Revision 0abe783
  2. system/code/README.md GitHub · Roman971/oot-disassembly · Revision 0abe783

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