Case study
Ocarina of Time: an NTSC 1.0 ROM disassembly
Ocarina of Time 1.0 Disassembly records the NTSC 1.0 Nintendo 64 game's code as assembly files for documentation. The project splits actor routines and the central code file into named sections, with a file map showing memory addresses and subsystem purposes.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 9
- Last commit
- 2019-12-21
- Language
- Assembly
GitHub data as of 2026-11-10
Requirements & limits
- Scope: The documented target is the Ocarina of Time NTSC 1.0 ROM.
- License: No licence file in the repository.
Cite
BibTeX
@misc{oot-ntsc-1-disassembly-case,
title = {{Ocarina of Time: an NTSC 1.0 ROM disassembly}},
howpublished = {\url{https://github.com/Roman971/oot-disassembly}},
url = {https://github.com/Roman971/oot-disassembly},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/oot-ntsc-1-disassembly-case/}}
}Plain text
Ocarina of Time: an NTSC 1.0 ROM disassembly. https://github.com/Roman971/oot-disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/oot-ntsc-1-disassembly-case/
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About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · Roman971/oot-disassembly · Revision 0abe783
- system/code/README.md GitHub · Roman971/oot-disassembly · Revision 0abe783
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