Case study
Donkey Kong Country: a work-in-progress SNES disassembly
Donkey Kong Country reconstructs assembly source for the SNES US v1.0 release. The work began with snes2asm output and includes game banks, SPC700 audio code, build scripts and notes on the ROM's HiROM layout. The project aims to recreate the game's source through static and dynamic analysis.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 2
- Last commit
- 2026-06-19
- Language
- Assembly
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Install WLA-DX Assembler and GNU Make; set the Makefile PREFIX to the WLA-DX path.
- GPL-3.0 license file.
Cite
BibTeX
@misc{donkey-kong-country-disassembly-case,
title = {{Donkey Kong Country: a work-in-progress SNES disassembly}},
howpublished = {\url{https://github.com/DKC-Recomp/DKC-disassembly}},
url = {https://github.com/DKC-Recomp/DKC-disassembly},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/donkey-kong-country-disassembly-case/}}
}Plain text
Donkey Kong Country: a work-in-progress SNES disassembly. https://github.com/DKC-Recomp/DKC-disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/donkey-kong-country-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · DKC-Recomp/DKC-disassembly · Revision 0b3407b
- docs/PROGRESS.md GitHub · DKC-Recomp/DKC-disassembly · Revision 0b3407b
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