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Case study

Donkey Kong Country: a work-in-progress SNES disassembly

Donkey Kong Country reconstructs assembly source for the SNES US v1.0 release. The work began with snes2asm output and includes game banks, SPC700 audio code, build scripts and notes on the ROM's HiROM layout. The project aims to recreate the game's source through static and dynamic analysis.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2026-06-19
Language
Assembly
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Install WLA-DX Assembler and GNU Make; set the Makefile PREFIX to the WLA-DX path.
  • GPL-3.0 license file.

Cite

BibTeX

@misc{donkey-kong-country-disassembly-case,
  title = {{Donkey Kong Country: a work-in-progress SNES disassembly}},
  howpublished = {\url{https://github.com/DKC-Recomp/DKC-disassembly}},
  url = {https://github.com/DKC-Recomp/DKC-disassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/donkey-kong-country-disassembly-case/}}
}

Plain text

Donkey Kong Country: a work-in-progress SNES disassembly. https://github.com/DKC-Recomp/DKC-disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/donkey-kong-country-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · DKC-Recomp/DKC-disassembly · Revision 0b3407b
  2. docs/PROGRESS.md GitHub · DKC-Recomp/DKC-disassembly · Revision 0b3407b

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