Case study
Donkey Kong Country 2: an SNES disassembly
Donkey Kong Country 2 Disassembly reconstructs the USA 1.0 SNES game's assembly and memory maps. Its Asar scripts extract required assets from a user-supplied, headerless ROM, while the repository keeps the disassembly and patch scaffolding.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 19
- Last commit
- 2021-08-31
- Language
- Assembly
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: A clean, headerless Donkey Kong Country 2 USA v1.0 ROM.
- Prerequisites: SNES ROM Framework v1.1.2 is included with the project download.
- License: GPL-3.0 license.
Cite
BibTeX
@misc{donkey-kong-country-2-disassembly-case,
title = {{Donkey Kong Country 2: an SNES disassembly}},
howpublished = {\url{https://github.com/Yoshifanatic1/Donkey-Kong-Country-2-Disassembly}},
url = {https://github.com/Yoshifanatic1/Donkey-Kong-Country-2-Disassembly},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/donkey-kong-country-2-disassembly-case/}}
}Plain text
Donkey Kong Country 2: an SNES disassembly. https://github.com/Yoshifanatic1/Donkey-Kong-Country-2-Disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/donkey-kong-country-2-disassembly-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- readme.md GitHub · Yoshifanatic1/Donkey-Kong-Country-2-Disassembly · Revision bc1138f
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