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Case study

Donkey Kong Country 2: an SNES disassembly

Donkey Kong Country 2 Disassembly reconstructs the USA 1.0 SNES game's assembly and memory maps. Its Asar scripts extract required assets from a user-supplied, headerless ROM, while the repository keeps the disassembly and patch scaffolding.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
19
Last commit
2021-08-31
Language
Assembly
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A clean, headerless Donkey Kong Country 2 USA v1.0 ROM.
  • Prerequisites: SNES ROM Framework v1.1.2 is included with the project download.
  • License: GPL-3.0 license.

Cite

BibTeX

@misc{donkey-kong-country-2-disassembly-case,
  title = {{Donkey Kong Country 2: an SNES disassembly}},
  howpublished = {\url{https://github.com/Yoshifanatic1/Donkey-Kong-Country-2-Disassembly}},
  url = {https://github.com/Yoshifanatic1/Donkey-Kong-Country-2-Disassembly},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/donkey-kong-country-2-disassembly-case/}}
}

Plain text

Donkey Kong Country 2: an SNES disassembly. https://github.com/Yoshifanatic1/Donkey-Kong-Country-2-Disassembly (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/donkey-kong-country-2-disassembly-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. readme.md GitHub · Yoshifanatic1/Donkey-Kong-Country-2-Disassembly · Revision bc1138f

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