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Case study

DOLSharp: a Dark Age of Camelot server reimplementation

DOLSharp rebuilds a server for Dark Age of Camelot. It provides network communication for the game client, stores characters and world data in MySQL or SQLite, and supplies a persistent framework for game rules and behavior.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
138
Last commit
2026-11-01
Language
C#
License (GitHub)
GPL-2.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A Dark Age of Camelot client is needed to connect to the server.
  • Prerequisites: Restore NuGet packages and populate a MySQL or SQLite database for a server build.
  • License: GPL-2.0 license.

Cite

BibTeX

@misc{dolsharp-daoc-server-case,
  title = {{DOLSharp: a Dark Age of Camelot server reimplementation}},
  howpublished = {\url{https://github.com/Dawn-of-Light/DOLSharp}},
  url = {https://github.com/Dawn-of-Light/DOLSharp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dolsharp-daoc-server-case/}}
}

Plain text

DOLSharp: a Dark Age of Camelot server reimplementation. https://github.com/Dawn-of-Light/DOLSharp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dolsharp-daoc-server-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Dawn-of-Light/DOLSharp · Revision 154e150
  2. LICENSE GitHub · Dawn-of-Light/DOLSharp · Revision 154e150

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