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Case study

Dragon Quest Monsters German: a banked Game Boy Color disassembly

Dragon Quest Monsters German is a Game Boy Color disassembly organized into banked assembly files. Its RGBDS Makefile assembles the source and links a game.gbc ROM.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
4
Last commit
2020-05-31
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: RGBDS tools are required by the Makefile.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{dragon-quest-monsters-german-case,
  title = {{Dragon Quest Monsters German: a banked Game Boy Color disassembly}},
  howpublished = {\url{https://github.com/Ebernacher90/DragonQuestMonstersGerman}},
  url = {https://github.com/Ebernacher90/DragonQuestMonstersGerman},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dragon-quest-monsters-german-case/}}
}

Plain text

Dragon Quest Monsters German: a banked Game Boy Color disassembly. https://github.com/Ebernacher90/DragonQuestMonstersGerman (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dragon-quest-monsters-german-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. Makefile GitHub · Ebernacher90/DragonQuestMonstersGerman · Revision d164096
  2. README.md GitHub · Ebernacher90/DragonQuestMonstersGerman · Revision d164096

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