# DOLSharp: a Dark Age of Camelot server reimplementation

> DOLSharp rebuilds a server for Dark Age of Camelot. It provides network communication for the game client, stores characters and world data in MySQL or SQLite, and supplies a persistent framework for game rules and behavior.

- Type: Case study
- Targets: Game
- Category: Independent reconstruction cases
- Relationship: Independent reconstruction project
- Sources reviewed: 2026-11-06
- Added to the catalog: 2026-11-09
- Original resource: <https://github.com/Dawn-of-Light/DOLSharp>
- Primary source: <https://github.com/Dawn-of-Light/DOLSharp/blob/154e150993e078408f87c3e681a62576737d2892/README.md>
- Catalog page: <https://awesomerea.org/resources/dolsharp-daoc-server-case/>
- Record JSON: <https://awesomerea.org/resources/dolsharp-daoc-server-case/record.json>
- Chinese version: [简体中文](https://awesomerea.org/zh/resources/dolsharp-daoc-server-case/index.md)

## Requirements & limits

- **Prerequisites:** A Dark Age of Camelot client is needed to connect to the server.
- **Prerequisites:** Restore NuGet packages and populate a MySQL or SQLite database for a server build.
- **License:** GPL-2.0 license.

## Primary sources

1. <https://github.com/Dawn-of-Light/DOLSharp/blob/154e150993e078408f87c3e681a62576737d2892/README.md>
2. <https://github.com/Dawn-of-Light/DOLSharp/blob/154e150993e078408f87c3e681a62576737d2892/LICENSE>

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## About this entry

The description was reviewed against primary sources.
Original editorial content: MIT. Linked projects, papers and assets retain their own rights and licenses.
