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Case study

cuwo: reconstructing the Cube World server protocol

cuwo reconstructs a Cube World server in Python and C++ and documents implemented player, combat, world and object messages. A bundled MITM proxy supports reverse engineering by manipulating and injecting packets between the client and server.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
173
Last commit
2018-11-30
Language
C
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Python 3.6 or later, native compilers, Cython and pyrr are required to build from source.
  • Scope: Only x86 and x86-64 platforms are supported.
  • Limits: Mob and NPC behavior is preliminary, and substantial gameplay remains unfinished.
  • License: GNU General Public License version 3.

Cite

BibTeX

@misc{cuwo-cube-world-server-case,
  title = {{cuwo: reconstructing the Cube World server protocol}},
  howpublished = {\url{https://github.com/matpow2/cuwo}},
  url = {https://github.com/matpow2/cuwo},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/cuwo-cube-world-server-case/}}
}

Plain text

cuwo: reconstructing the Cube World server protocol. https://github.com/matpow2/cuwo (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cuwo-cube-world-server-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · matpow2/cuwo · Revision 240bb61
  2. COPYING.txt GitHub · matpow2/cuwo · Revision 240bb61

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