Case study
cuwo: reconstructing the Cube World server protocol
cuwo reconstructs a Cube World server in Python and C++ and documents implemented player, combat, world and object messages. A bundled MITM proxy supports reverse engineering by manipulating and injecting packets between the client and server.
- Targets
- Game · Protocol
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 173
- Last commit
- 2018-11-30
- Language
- C
- License (GitHub)
- GPL-3.0
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Python 3.6 or later, native compilers, Cython and pyrr are required to build from source.
- Scope: Only x86 and x86-64 platforms are supported.
- Limits: Mob and NPC behavior is preliminary, and substantial gameplay remains unfinished.
- License: GNU General Public License version 3.
Cite
BibTeX
@misc{cuwo-cube-world-server-case,
title = {{cuwo: reconstructing the Cube World server protocol}},
howpublished = {\url{https://github.com/matpow2/cuwo}},
url = {https://github.com/matpow2/cuwo},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/cuwo-cube-world-server-case/}}
}Plain text
cuwo: reconstructing the Cube World server protocol. https://github.com/matpow2/cuwo (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cuwo-cube-world-server-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
- README.md GitHub · matpow2/cuwo · Revision 240bb61
- COPYING.txt GitHub · matpow2/cuwo · Revision 240bb61
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