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Case study

CyberStrike Server Specification: DOS client protocol and map format

CyberStrike Server Specification reconstructs the server-facing behavior of the 1994 DOS client of CyberStrike from observation of the client and its printed manual. Four documents describe serial transport, session phases, messages, client rules, server policy, implementation steps and the CBD city-map format so a replacement server can interoperate with the original game.

Targets
Game · Protocol
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
0
Last commit
2026-10-26
License (GitHub)
CC-BY-4.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Scope: The specification covers the GEnie DOS client version 1.5; other versions may differ.
  • Testing evidence: The author reports that a server built from the specification supported a full multiplayer game with the original client.
  • License: Specification text: CC-BY-4.0; code examples: CC0 1.0.

Cite

BibTeX

@misc{cyberstrike-server-specification-case,
  title = {{CyberStrike Server Specification: DOS client protocol and map format}},
  howpublished = {\url{https://github.com/mmq/cyberstrike-spec}},
  url = {https://github.com/mmq/cyberstrike-spec},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/cyberstrike-server-specification-case/}}
}

Plain text

CyberStrike Server Specification: DOS client protocol and map format. https://github.com/mmq/cyberstrike-spec (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cyberstrike-server-specification-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. protocol.md GitHub · mmq/cyberstrike-spec · Revision 5ca3034
  2. README.md GitHub · mmq/cyberstrike-spec · Revision 5ca3034
  3. city-format.md GitHub · mmq/cyberstrike-spec · Revision 5ca3034

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