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Case study

Cypress: reconstructing Plants vs. Zombies dedicated servers

Cypress reconstructs dedicated-server behavior for Plants vs. Zombies: Garden Warfare 1, Garden Warfare 2 and Battle for Neighborville. A C++ DLL loaded by each game hooks Frostbite functions for connections, level loading and commands, while a desktop launcher and backend services provide server discovery and relay functions. The project targets specified game versions and requires a legally owned copy.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
108
Last commit
2026-07-11
Language
C++
License (GitHub)
GPL-3.0

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Provide a legally owned copy of a supported game version.
  • Prerequisites: Use Windows 10 or later or Ubuntu 24.04 or later, with .NET 8.0 Runtime.
  • Prerequisites: Building requires Visual Studio 2022 or later with .NET and C++ desktop workloads.
  • License: GPL-3.0.

Cite

BibTeX

@misc{cypress-pvz-servers-case,
  title = {{Cypress: reconstructing Plants vs. Zombies dedicated servers}},
  howpublished = {\url{https://github.com/PvZ-Cypress/Cypress}},
  url = {https://github.com/PvZ-Cypress/Cypress},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/cypress-pvz-servers-case/}}
}

Plain text

Cypress: reconstructing Plants vs. Zombies dedicated servers. https://github.com/PvZ-Cypress/Cypress (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/cypress-pvz-servers-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · PvZ-Cypress/Cypress · Revision 2d7eec3

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