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Case study

DARK: reconstructing the video plugin path for Proton cutscenes

dark-render-re reconstructs the video texture upload path used by DARK (2013) to restore WMV cutscenes under Proton. Its proxy loads the original VideoEnginePlugin, forwards the game's timing and UI controls, and uploads BGRA frames decoded by 32-bit Windows FFmpeg through VTextureObject::UpdateRect.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
1
Last commit
2026-07-04
Language
C
License (GitHub)
MIT

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A DARK installation on Linux with Proton-GE and a 32-bit Windows FFmpeg/FFplay build.
  • Prerequisites: The documented build uses Clang, lld and Wine i386 import libraries.
  • Testing evidence: The author reports testing with a Russian-localized DARK installation on Proton-GE; other Proton builds are uncertain.
  • License: MIT license.

Cite

BibTeX

@misc{dark-render-re-case,
  title = {{DARK: reconstructing the video plugin path for Proton cutscenes}},
  howpublished = {\url{https://github.com/Lintech-1/dark-render-re}},
  url = {https://github.com/Lintech-1/dark-render-re},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/dark-render-re-case/}}
}

Plain text

DARK: reconstructing the video plugin path for Proton cutscenes. https://github.com/Lintech-1/dark-render-re (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/dark-render-re-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · Lintech-1/dark-render-re · Revision 0674dfc
  2. docs/RE_NOTES.md GitHub · Lintech-1/dark-render-re · Revision 0674dfc
  3. LICENSE GitHub · Lintech-1/dark-render-re · Revision 0674dfc

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