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Case study

Contra (J) disasm: rebuilding the Japanese NES game

Contra (J) disasm reconstructs the Japanese NES game's program banks in assembly. Its Makefile assembles the ROM and compares its SHA3-256 checksum with the original; users provide the CHR banks from their own ROM.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
5
Last commit
2022-05-09
Language
Assembly

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: Supply CHR banks extracted from the specified Japanese Contra ROM.
  • Prerequisites: Building requires asm6, a C compiler and OpenSSL for the checksum.
  • Limits: The author calls the disassembly a first iteration.
  • License: No licence file in the repository.

Cite

BibTeX

@misc{contra-j-disasm-case,
  title = {{Contra (J) disasm: rebuilding the Japanese NES game}},
  howpublished = {\url{https://github.com/ZReC/contraj-disasm}},
  url = {https://github.com/ZReC/contraj-disasm},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/contra-j-disasm-case/}}
}

Plain text

Contra (J) disasm: rebuilding the Japanese NES game. https://github.com/ZReC/contraj-disasm (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/contra-j-disasm-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · ZReC/contraj-disasm · Revision 4ebc4b8
  2. Makefile GitHub · ZReC/contraj-disasm · Revision 4ebc4b8

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