Case study
Contra (J) disasm: rebuilding the Japanese NES game
Contra (J) disasm reconstructs the Japanese NES game's program banks in assembly. Its Makefile assembles the ROM and compares its SHA3-256 checksum with the original; users provide the CHR banks from their own ROM.
- Targets
- Game
- Category
- Independent reconstruction cases
- Relationship
- Independent reconstruction project
- Sources reviewed
- Stars
- 5
- Last commit
- 2022-05-09
- Language
- Assembly
GitHub data as of 2026-11-09
Requirements & limits
- Prerequisites: Supply CHR banks extracted from the specified Japanese Contra ROM.
- Prerequisites: Building requires asm6, a C compiler and OpenSSL for the checksum.
- Limits: The author calls the disassembly a first iteration.
- License: No licence file in the repository.
Cite
BibTeX
@misc{contra-j-disasm-case,
title = {{Contra (J) disasm: rebuilding the Japanese NES game}},
howpublished = {\url{https://github.com/ZReC/contraj-disasm}},
url = {https://github.com/ZReC/contraj-disasm},
urldate = {2026-11-06},
note = {Awesome REA entry: \url{https://awesomerea.org/resources/contra-j-disasm-case/}}
}Plain text
Contra (J) disasm: rebuilding the Japanese NES game. https://github.com/ZReC/contraj-disasm (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/contra-j-disasm-case/
Useful? Star Awesome REA on GitHub2.4k
About this entry
The description was reviewed against primary sources.
Primary sources
More in Games
- Cosmore: reconstructing Cosmo's Cosmic Adventure · Case study
- Crackdown 2: byte-matched Xbox 360 decompilation · Case study
- Crash Bandicoot: a matching PlayStation decompilation · Case study
- Crash Bandicoot: The Wrath of Cortex — matching PS2 decompilation · Case study
- Crash Bandicoot: The Wrath of Cortex: a GameCube decompilation · Case study
- Croc: Legend of the Gobbos — a PlayStation decompilation · Case study