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Case study

Crash Bandicoot: a matching PlayStation decompilation

Crash Bandicoot Decompilation reconstructs the North American PlayStation game's executable as C and compares compiled functions and the rebuilt image with retail bytes. Its workflow uses function probes, relocation-aware comparison and a full executable SHA-1 check; it also includes a GOOL Lisp bytecode decompiler and assembler.

Targets
Game
Category
Independent reconstruction cases
Relationship
Independent reconstruction project
Sources reviewed
Stars
2
Last commit
2026-10-20
Language
C

GitHub data as of 2026-11-09

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Requirements & limits

  • Prerequisites: A legally obtained North American Crash Bandicoot disc containing SCUS_949.00 is required.
  • Prerequisites: Python 3.12, 7-Zip, MIPS GNU binutils and the documented GCC/maspsx toolchain are required; macOS setup also uses Docker.
  • Limits: The matching decompilation is in progress.
  • License: No open-source licence has been selected; project-authored source remains under default copyright.

Cite

BibTeX

@misc{crash-bandicoot-matching-decomp-case,
  title = {{Crash Bandicoot: a matching PlayStation decompilation}},
  howpublished = {\url{https://github.com/khasinski/crash-bandicoot-decomp}},
  url = {https://github.com/khasinski/crash-bandicoot-decomp},
  urldate = {2026-11-06},
  note = {Awesome REA entry: \url{https://awesomerea.org/resources/crash-bandicoot-matching-decomp-case/}}
}

Plain text

Crash Bandicoot: a matching PlayStation decompilation. https://github.com/khasinski/crash-bandicoot-decomp (accessed 2026-11-06). Awesome REA entry: https://awesomerea.org/resources/crash-bandicoot-matching-decomp-case/

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About this entry

The description was reviewed against primary sources.

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Primary sources

  1. README.md GitHub · khasinski/crash-bandicoot-decomp · Revision 5a4d31a
  2. LICENSE.md GitHub · khasinski/crash-bandicoot-decomp · Revision 5a4d31a

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